DICE GOBLINZ

Da eight goblinz, lined up: a purple hooded one clutching a fistful of knives, a green one hoisting a big die, a drippy blue one, a tall skinny yellow one, a red brute with a hammer, a round warty one, a grey one in a top hat and suit, and a tiny red one looking worried.

Big Boss has sent you into da dungeon to clear out Those Pesky Adventurerzez. Scope da room, ambush dopes, get deez dice. Big Boss say whoever strongest and cleverererest don’t get eaten!

Dice Goblinz is game for up to 8 goblinz. To play you need friends (or enemies, goblinz don’t judge), a thing to hide dice in, and AS MANY DICE AS YOU CAN GET.

Start by rolling a d8 to determine what goblin you is.

Goblinz

1d8GoblinDiceAbility
1Robgoblin4d4Sneaky Pocketz: After all dice are rolled, but before Roles are revealed, can roll 1 extra dice from your hand and add it your Raid Dice.
2Bobgoblin3d6Average: Can treat all 1s and 2s you rolled as 3, but also treat all 5+ as 4.
3Slobgoblin2d8, 1d4Stench of Greed: If you’re Greedy, can subtract 1 from all rolls, but win all ties.
4Snobgoblin2d10Refined Taste: When choosing a dice to loose, can choose one from your hand instead of a Raid Dice, but can't draft d4s.
5Hobgoblin1d12, 1d6Bully: When you are da Greediest, can steal 1 Raid Dice from a goblin of your choice, but can never be a Coward!
6Blobgoblin1d20Mitosis: When you respawn, can do immediately, but reduce starting die 1 size. You can’t do dis if your starting die would be lower than 1d4.
7Knobgoblin1d10, 1d6Flip-Flop: After dice are rolled, but before Roles are revealed, can secretly change your Role but lose one of your die into da Loot.
8Mobgoblin2d6, 1d4Union Bonus: Draw 1 extra die into da Loot before drafting, but if you Greedy, all odar Greedy goblins get to Loot firsts (you get all da secondz)!

Adventurer Doohickeyz

1d10ItemEffect
1–4No Loot
5Tinkerer’s Grabby HandDiscard if da goblinz win a Raid: Get first pick of Loot before Roles are revealed!
6Wizard’s Broked WandDiscard to add +4 to your Raid roll.
7Paladin’s Shiny ShieldDiscard if da goblinz win but you lose to keep all your dice.
8Rogue’s Skeleton KeyDiscard before setting up a Raid: roll da Raid dice twice and keep eidar set!
9Bard’s Annoying KazooDiscard after Roles are revealed to force any goblin to reroll a dice of your choice.
10Cleric’s Ouchy WaterDiscard to revive immediately!

Hunt for Adventurerzez

Those Pesky Adventurerzez are spread out throughout da whole dungeon! You’ve gotta find dam! Start da game by rolling 1d4 and add dis to da number a goblinz at da table-dis da number a raids you’ll need to go on to clear da dungeon. Choose da goblin that's da bestest to go first-day da Raid Leader and gonna plan da Raid. Da next goblin to dair right da next Raid Leader, and around da table. Da Raid Leader rolls to see what kindsa adventurerzez await da goblinz:

  1. Roll 1d6 (difficulty), 1d4 (experience), and 1d10 (doohickey)
  2. Add difficulty and experience togedar, and multiply da number a goblinz by 4. Dis your Raid Success Indicator Number Thingie. You beat dat number wit your rolls, you beat da adventurerzez!
  3. Randomly pick a number a die from da Pile-O-Die equal to da rolled experience plus half da goblinz. Dis da Loot
  4. Check to see if da adventurerzez have a Doohickey wit dam. If day do, add it to da Loot

Once da Raid is set, Goblinz choose if and how day wanna participate! Day:

  1. Decide dair Role-are you gonna be Greedy, be a Groupie, or be a Coward. day hide a d6 under dair dice hider set to 1 for Greedy, 2 for Groupie, and 3 for Coward
  2. Set a number a die from your Pocket into da Raid Area-dase are your Raid Die you’re going to roll wit for da raid

Den, da Raid Leader counts down, and everyone rolls dair Raid Die! Den everyone reveals All Coward die put in are removed, all Groupie die are added togedar, and all Greedy die are added togedar. If da Groupie total minus da Greedy total meets or beats da Raid Success Indicator Number Thingie, da raid was a success! If not, it was a failure!

If dare were no Greedy Goblinz and da raid was a success, all of da Groupie Goblinz divvy up da loot, starting wit da Raid Leader, who den chooses da next goblin to pick, and da next, and da next, but no goblinz can get secondz until all goblinz got firstz.

If dare were Greedy Goblinz, you gotta see if Greed or da Group won out! Look at da total rolled by da highest Groupie Goblin and da highest Greedy Goblin: whoever had da highest total wins! If da Group wins, all Greedy goblinz add one of dair Raid Die to da Loot, if Greed wins, all Groupies add one of dair raid die to da Loot, den da Greediest Goblin (wit da highest roll) takes ALL da loot!

If da raid was a failure, all goblinz on da raid lose a number a die equal to half da raid difficulty, rounded up, starting wit dair raid die. Dase die go back into da Pile-O-Die.

If you run out of die, you die! But don’t worry, goblinz aren’t expendable, you skip da next raid, and you’ll be resurrected wit all da doohickeyz you found and all your starting die (minus one for each death, minimum 1).

Once all da raids are done, da winner is da goblin wit da most die! Da rest get eaten NOM NOM NOM!